From Prototype to Alpha
Cursed Kingdom » Devlog
Hey there!
I just dropped a major update, overhauling and refining nearly every aspect of the prototype. A lot of content has beed added, including new enemies, biomes, skills and items. Balancing and QoL-Features are heavy WIP, but it should feel like a proper minigame now. Quite a lot of systems and contents are still in the making though!
Feedback regarding your general experience with this build is greatly appreciated!
Enjoy (:
Known issues:
- (fixed) One item in shop always appears twice
- (fixed) Unequipping a weapon doesn't unequip the associated skill
- (fixed) Mid-fight spawned enemies have a double reference to themselves, making for unwanted group-related skilleffects (priestess group heal)
- (fixed) Items aren't unequipped at end of run, thus comparison tooltip is shown when hovering heirlooms in main menu
Content/ Balancing concerns:
- Defend isn't fun
- Combat in second biome starts too easy and unrewarding
- Blood spec is op with sanguine set
- Frost TTK is too fast
- Priestess is a weird DPS check
- Set of the blade is too weak for being epic
- More weapons, rings and necklaces will make for a more balanced loot pool
- (implemented) Option to take
gold oressence instead of an item
Files
Cursed Kingdom.zip 135 MB
Aug 07, 2024
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